Tech Modded Zombies
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Post  Colm 14th March 2012, 1:12 pm

I've started the update, i'm converting the worlds now then it should be testing plugins.

The server will be down for a while.
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Post  Axe Villager 14th March 2012, 1:30 pm

How long is it gonna be White-listed? Hurrrrray for 1.2.3! (as long as my buildings don't turn into jungle biomes...)
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Post  Colm 14th March 2012, 1:31 pm

axe villager wrote:How long is it gonna be White-listed? Hurrrrray for 1.2.3! (as long as my buildings don't turn into jungle biomes...)

I'm testing stuff now.
It will be up soon.
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Post  Axe Villager 14th March 2012, 1:35 pm

Okay, though I 'll have to go in like 20 - 30 minutes to reach my cello lessons I am excited as &/% for TechCraft on 1.2.3 Very Happy
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Post  Colm 14th March 2012, 1:37 pm

axe villager wrote:Okay, though I 'll have to go in like 20 - 30 minutes to reach my cello lessons I am excited as &/% for TechCraft on 1.2.3 Very Happy

Well with my testing I have 3 issues, the main one mobs don't spawn naturally but I can spawn them by command. Other then that we're good.

IMPORTANT: Every single automatic system is broken, I need time to re-write it all. That will take a while.
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Post  Colm 14th March 2012, 1:59 pm

FIXED: MOBS now spawn, I didn't update to the new spawning system.
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Post  Mriheel 14th March 2012, 3:44 pm

Is there a plugin that makes it so that zombies won't knock down private doors, otherwise I'm gonna have to find some iron and buttons!
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Post  Colm 14th March 2012, 3:46 pm

Mriheel wrote:Is there a plugin that makes it so that zombies won't knock down private doors, otherwise I'm gonna have to find some iron and buttons!

I can make one, but no need as zombies only break down doors on 'Hard' as the server is on 'Normal' it's fine.
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Post  Mriheel 14th March 2012, 3:49 pm

Ok, didn't know about the difficulty on the server. Very Happy

Ok, now I feel stupid Sad
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Post  isbit47 14th March 2012, 7:53 pm

Nice work colm Smile i will check it out when i can.
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Post  Axe Villager 15th March 2012, 6:56 am

Is this a plugin or does this actually happen? I got an enchanted bow [Power I] from killing a skeleton. I am just wondering, I thought it was very strange.
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Post  isbit47 15th March 2012, 7:09 am

update 1.2.3 Added rare drops for mobs.
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Post  isbit47 15th March 2012, 7:23 am

It's 1 in 40 chance for rare loot without enchanted weapons.
Todays fun facts Very Happy
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Post  Mriheel 15th March 2012, 2:57 pm

1 in 40. Cool. So that means creepers have more a chance of droping gunpowder and pigs have more of a chance of droping pork and etc.?
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